Browse C&C: ShockWave mod for C&C: Generals Zero Hour files to download full releases. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the.
ShockWave | |
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300px | |
Basic Information | |
Video Game | |
[[SWR Productions.]][[Category:SWR Productions.]] | |
Real-time strategy | |
Download | |
Keyboard, Mouse | |
Microsoft Windows and Macintosh | |
Technical Information | |
0.951 (1 April 2008) | |
Awards | Changelog | Cheats | Codes | Codex Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches Ratings | Reviews | Screenshots | Soundtrack Videos | Walkthrough |
ShockWave is a modification for the RTS game expansion pack Command & Conquer: Generals – Zero Hour, originating from 2004. There have been six released versions to date, 0.951 being the latest. It is quite critically acclaimed and is played competitively online by fans. In February 2008 it was one of the ten mods to receive the Mod DB Editor's Choice Award.[1] It also has dual platform support for both Windows and Macintosh operating systems.[citation needed]
ShockWave adds a number of new units and abilities to each of the nine Zero Hour generals and their normal 'vanilla' factions. It also adds three completely new generals: General George D. Ironside (armor), General 'Tigress' Leiong Leang (special weapons) and General Mohmar 'Deathstrike' (salvage). These three new generals are of original design, but their names are derived from the 'boss generals' of the original Zero Hour, which were originally announced but removed, except for Leang, during Zero Hour's development.[citation needed] Also, the mod adds the two previously absent generals to face the player in the Generals' Challenge: General 'Anvil' Shin Fai and General Rodall 'Demo' Juhziz. The mod's main goal is to make the game more interesting to play by creating more diversity and balance between the different sides. The mod features mostly skirmish and multiplayer gameplay improvements.
ShockWave is a partial conversion, and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without changes to hard coded elements of the game. The development team stated that they want the mod to change Zero Hour into what it could have been if developer Electronic Arts had put more time into the development process.[citation needed]
ShockWave has two scheduled/confirmed major releases left.
The SWR Productions development team have stated that since the release of ShockWave 0.951 they are concentrating on Rise of the Reds . Development of ShockWave has slowed significantly since the switch to develop Rise of the Reds, however, activity in Shockwave has increased substantially after the release of Rise of the Reds version 1.5.[citation needed]
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ShockWave | |
---|---|
300px | |
Basic Information | |
Video Game | |
[[SWR Productions.]][[Category:SWR Productions.]] | |
Real-time strategy | |
Download | |
Keyboard, Mouse | |
Microsoft Windows and Macintosh | |
Technical Information | |
0.951 (1 April 2008) | |
Awards | Changelog | Cheats | Codes | Codex Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches Ratings | Reviews | Screenshots | Soundtrack Videos | Walkthrough |
ShockWave is a modification for the RTS game expansion pack Command & Conquer: Generals – Zero Hour, originating from 2004. There have been six released versions to date, 0.951 being the latest. It is quite critically acclaimed and is played competitively online by fans. In February 2008 it was one of the ten mods to receive the Mod DB Editor's Choice Award.[1] It also has dual platform support for both Windows and Macintosh operating systems.[citation needed]
ShockWave adds a number of new units and abilities to each of the nine Zero Hour generals and their normal 'vanilla' factions. It also adds three completely new generals: General George D. Ironside (armor), General 'Tigress' Leiong Leang (special weapons) and General Mohmar 'Deathstrike' (salvage). These three new generals are of original design, but their names are derived from the 'boss generals' of the original Zero Hour, which were originally announced but removed, except for Leang, during Zero Hour's development.[citation needed] Also, the mod adds the two previously absent generals to face the player in the Generals' Challenge: General 'Anvil' Shin Fai and General Rodall 'Demo' Juhziz. The mod's main goal is to make the game more interesting to play by creating more diversity and balance between the different sides. The mod features mostly skirmish and multiplayer gameplay improvements.
ShockWave is a partial conversion, and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without changes to hard coded elements of the game. The development team stated that they want the mod to change Zero Hour into what it could have been if developer Electronic Arts had put more time into the development process.[citation needed]
ShockWave has two scheduled/confirmed major releases left.
The SWR Productions development team have stated that since the release of ShockWave 0.951 they are concentrating on Rise of the Reds . Development of ShockWave has slowed significantly since the switch to develop Rise of the Reds, however, activity in Shockwave has increased substantially after the release of Rise of the Reds version 1.5.[citation needed]
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